Updates (Patreon)
Content
I know everyone waiting for the next build but after speaking with some supporters and friends I decided to retrofit the system a bit which took more time. Don't have a lot of time to go over it, but there are two big changes.
Clearer Keyboard Controls. Viewer / Pawn controls have moved to the NUM PAD. It took a bit to get a mapping that felt nice, but now to toggle details you use the num pad keys like 0 will toggle animations and + and - will change animation speed. Still hope to add a true UI at some point but it's low on my desire list.
More Modular. After much talks with supporters and friends I decided to revamp how I loaded skeletal mesh data. Before I kept every mush as solid as possible because I heard it was less render intensive. After researching into it, I realized that with the scope of my game I could go more modular. As such I am starting the process of recoupling the hair and outfit assets from the body mesh. This means a single body mesh will be used with the extras laid over it. As a plus, this means I can mix and match outfits and hairs between characters to a limited degree. Num pad controls will be by row, for example female toggles are 1 for character, 2 for hair, and 3 for outfit.
The build I am still happening to have by this weekend once I get these changes done.