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Going to keep this short.  I know I have not been updating much right now, like always it's been hard to juggle life, but I am not sitting idle at all.  In fact, I got obsessed with actually getting back into Unreal and not pushing it off anymore, but my latest models were going to have some issues, at least on the female side.

The big issue was, even though I tried my hand at some rigging, I couldn't get everything to open without a set of morphs, which Unreal kind of hates.  I had to think of something else and after painfully converting some mesh data, I was able to update the female rig to use the same overall rig and style, but it uses a updated mesh with an update vagina, fully rigged.

Most of the animations I have already done will only require some fixes to work on this new mesh since the rig is almost identical.

Lastly, to make my life way easier, I invested in a Loupedeck for some functions, and am developing a new load system that will allow me to not only rig characters extremely fast, but will allow me to have standardized materials per mesh, which means I don't have to fit one of the walls I have been hitting where I update a character texture and then have to alter it in many other projects.  Any change I do down to the mesh level will update in all future projects.

Anyways, I tested out the new stuff in Unreal already and I hope to have a Demo scene build next week.  Wish me luck.

Comments

GoGoBananas

These updates are killing me... 🙃

Anonymous

The tech stuff is important. It's not as fun of an update as "elf ravaged by orc" but it will lead to it, so it's all good.