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The Jinx animation is taking me a bit longer, mostly due to lack of a good background, plus other responsibilities, but I wanted to show you something else I have been developing.

FF14 has been a difficult road for me, due to everything from model problems, to bad normal maps, to styling issues.  In the last month though I realized half those issues would be fixed if I just stopped trying to make it the usual renders and instead leaned into the fact it's a game.  

As such, I dusted off Unreal again and have started porting all the FF14 races and many of the locations into Unreal engine, including creating a stylized post process to bring it all together (second image has experiments into this and in-game recoloring).  Keep this on the down low though, I don't need any more.. you know.

My ultimate goal is to have both something I can render out fun animations for public display, but also give patrons customization options by uploading game files that you can adjust to make any character you want.  That is a stretch goal though, so until then I just hope to restart "remixing" through this process and just post standard interactive scenes.

If this works out I might do something similar for other characters or stories.  Uriel sex dungeon interactive scene might be fun.

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Daikaiju

"Normal view, NORmal VIew, NOOORMAL VIEEEEW!!"