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May notice things slow again, as I mentioned on my Twitter awhile back, it was mostly due to a huge bug that prevented anything from saving. Any time I loaded up the project it would act as if nothing was there and nothing I did made it come back. Preferences? Scenes? Nothing.

Good news, I was able to finally fix it by just updating the engine from 5.1 to 5.4.

Bad news, it's requiring me to redo a whole lot of the code and stuff I worked on just due to incompatibilities.

But hey, more good news! Am almost finished with the code reset. All the old functions and such are working again like they used to, and a few codes are even a bit more streamlined then before.

So here are the big things I feel people need to know.

The RTS camera I was using became defunct in the engine update. Had to go back and figure out another one, and was able to get one working that is actually, I feel, a little better then the old one.

Decided moving forward that the RTS camera is going to be the core camera of the game. The game I want to go with is going to be top down based with a mix of genres, like point and click, and maybe some classic RTS vibes. For those that love the FPS options, don't worry, am adding some code that will allow you to possess characters and walk around as them, it just won't be gameplay relevant.

The last thing I need to do is finish up the new cameo characters. Right now Wonder Woman and Loba are being added based on the polls on both here and SubStar. While I would love to have the new build out before the end of this month, I know it's likely not going to happen, but I am confident early next month will see the new build.

Have a good weekend.

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