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Hello everyone, I hope you are well.

Every week that passes produces results.

1)

I implemented some important syntheses that allowed me to eliminate around 7000 repetitive lines of code.

Not only in communication and sex talking, as I have already told you, but also in costs, gains, and direct attacks on the brain and brain stamina of the characters during escalation.

This will allow me to balance characters much faster in the future.

Furthermore, it will also be possible for me to add more layers to the characters quickly if necessary.

2)

I added the calculation of the difference between brain and brain_stamina when they are under attack by humiliations or by the sexual power of the other party, to prevent essential portions of damage from being lost in thin air.

This obviously can be a pro or a con depending on who is attacking and who is receiving the attack.

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All this was obviously necessary to make my work easier in the future, but also because I also had to calculate a margin of movement due to any corrections and improvements you made.

Let's take an example:

-Alek: Everything wonderful! According to my logic, it works!

-Expert player x: You know, maybe it would be better if the attacks were organized this way.


The Alek of the future will probably agree to include this improvement if he deems it sensible; in that case, the syntheses I am inserting these days will be extremely useful.

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I hoped to conclude the syntheses in these last 2 weeks but despite my efforts, I was unable to do so.

And of course, I'm pissed at myself for it.

A final revision to the characters' home base is still missing to make it consistent with the latest syntheses made.


Order is contagious.

Deciding to make this game better and stick with it was one of the hardest decisions of my life, but also one of the most satisfying.


I'm trying to hurry up to get a demo video out to you by next month.

I want you to see with your own eyes.


Greetings from your Alek.

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