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Good morning everyone, I hope you are well.

These 2 weeks have been very difficult but extremely profitable.


-In summary:

I've officially finished designing the ecosystem.

The interaction code has been written, tested, and working.

Sex Talking and Sexual Escalation have been studied in detail and now I can start writing the code.

Here is the link to the S&F roadmap:

-Roadmap 

As you can see from that wonderful 100% in the S&F structure section, I've momentarily finished ecosystem design. By momentarily, I mean I've decided to postpone the PC combat scheme, purse, and wallet.

The main thing about S&F are characters and sex, so it seemed wise to me to make this decision so that I can start publishing animations and images again as soon as possible.


Be careful though, because there won't be publications in April either, but I want to commit myself to give you a demo in May.

As always, I remind you that if you are dissatisfied with the long processing times, you can interrupt your subscription and come back at a later time.

There will be no offense and you will always be welcome.

You don't mess around with money and in these times it's important to save your pennies too.


Having made the necessary premises, we can continue:


-Test and Renpy code:

I started the testing process and created a new Renpy project, and after several attempts, I can tell you that the behavior pattern and values are up and running and responsive.

All works, in summary.

With this new Renpy Test project I will also have the possibility of showing you something even in the absence of animations without having to re-download the whole game from scratch and give you a textual idea of what I've been working on up to now.


-Sex Talking and manipulation:

Sex talking was a very difficult obstacle in developing the scheme.

And it was also one of the reasons why I decided to bring the tests forward.

It was important to have a functioning and responsive values screen in order to immediately assess the sex-talking behavior within the escalation.

As a result, I studied a bit of psychology to better understand some of the basics of verbal manipulation.

I have collected 7 manipulative strategies that could be included in the escalation and I really hope to succeed.

My only concern is related to the heaviness of the gaming experience, in fact, I would never want big buttons to become intrusive within sexual scenes.

I will carefully consider this when scheduling, which is right now.

The certain thing is that there will be the sex-talking, I just have to figure out the most pleasant way to insert it.



-Resolution:

In creating this new Renpy test project, I decided to change the game's resolution.

To be clear, the old S&F had a resolution of 1280x720, while the new one will have a resolution of 1920x1080.

I decided to do this for 2 reasons in particular:

1) To give the game a more professional look and get ready to land on steam.

2) To better enjoy all the details in the drawings, animations and backgrounds.



-Renovation of backgrounds:

To reduce my work I decided to delegate the responsibility of the backgrounds to my sister.

The aim, therefore, is to have her create some 3D cartune-like backgrounds that go well with the colors and characteristic features of the drawn characters to which we have become accustomed now.

This way my sister will work on the open world according to my instructions, she will take inspiration from the backgrounds already created by me and she will recreate them in 3D.

In fact, my sister's workload will be less than mine, and once she catches up with the backgrounds already present in the game, she will continue to create other backgrounds that will be inserted into the game step by step, allowing you to walk around the setting more freely.

Among the images, you will find an example of the background of the outpost.

Of course it's not the complete background, it's just to give you an idea.

In recent months she has specialized in creating realistic backgrounds and is still experimenting, but for now, the result seems interesting to me, from a color point of view.

I would also like to take advantage of this change to try and make the backgrounds more interactive and give you more opportunities to move around the space.


That's all for today.

I send you a warm hug and see you soon.

Alex.

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Comments

WhiteGlint211

Inserted onto Steam in the future. Big step. Your going big. Nice! Hope everything goes great for you in the future. Don't forget to take your time. Same to your sister.

Kethis Immortalis

Your having to create basically another game from scratch so I'm keeping my support regardless. I know the time it takes to create just a simple game as I've dabled alittle in UE4 and 5."