Hotel Tiinn-inn | Development Week 1 (10/4 t/m 12/4) (Patreon)
Content
Hello everyone!
As requested by the patrons, I'm hereby officially starting off my development for the Hotel Tiinn-inn game. To make things easier for everyone, and to keep everyone in the loop, I've decided to make a Development blog that I will be keeping weekly. In it, I will be specifying what things are done, and through it, also slowly create a more and more clear roadmap to help with producing the game. For now, this means a lot of planning, discussing and writing, to eventually come to a game I'm hoping will be a lot of fun for everyone to enjoy.
To come to a game, we're creating a roadmap to also make things easier on ourselves, and so that we know what we will need to do to finish off builds of the game. The road map is as follows:
Roadmap to Hotel Tiinn-inn:
Game essentials:
Decide on game engine / version of game engine🔎
Dividing of and laying out of tasks ⚙️✅
write a summary of overarching story for the game ✅
Decide on core game-mechanics 🔎
create portraits for main characters ⚙️
Start creating assets for random encounter events
create renders for universal events (random encounters)
Create an overworld
Create core character sprites
Start programming of random encounter events
Possible first proof of concept 'sandbox' experience
First minor release, exclusive to patrons only
Start production on first part of the game
Finish detailed script for game part 1 | Introduction / tutorial
Write specifics on a tutorial level to introduce core game-mechanics
create location renders
create renders for major game events present in part 1
Programming of game cutscenes present in part 1
programming of tutorial introducing core game-mechanics
Programming of major game events present in part 1
Milestone 1 - Proof of concept & introduction
First major release, early access to all patrons
Legend of icons:
⚙️- Currently working on
🔎- Currently investigating possibilities
⚠️- Issue, small
❗- Issue, major
💤- Paused
❌- Idea / part scrapped
✅- Done