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its disappointing to see that blender is not the first or the second popular software for motion graphics, you have c4d then unreal engine, really, unreal engine, the game engine, i know its because of its Realtime capabilities and virtual production but its still surprising.


another reason am seeing is its shaders and materials, most of the blender community are focused on photo real shaders and not the silky shinny materials for broadcast, i wish to change that, and am on a journey, hope you join me.

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