blender boob physics tutorial project file (Patreon)
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Content
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![](https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/33670003/5e7649fd2ed447cc98843580482e5405/1.png?token-time=1581811200&token-hash=TuPQZyXdqRdHKJPBs4PaI3gOOTLMe9ALmlFpnXBg1kY%3D)
final render
the final render was made with eevee, i used two area lights and a point light for the lighting, the background is just a mesh in a form of a ramp
with a white material
2. weight map used i drew this using a gradient tool for the weight so i can control where the chicks wiggle
3. i used the soft body simulation and cloth modifier to get better results
4. material or shader node setup used
its a simple massgrave node with a color ramp to clamp on the details, fed into a mix color node and a layer weight to highlight the shape of the chicks
every other shader used is just a variation of that
cloth and soft body simulation.
<figure>![](https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/33670003/2c7d1b6ea2bc46c3b5fa556f4fe8185d/1.png?token-time=1581811200&token-hash=4T9MpG8a_iR6E-X3ETLjHab9SLiBinmvnyNIzdrvcIA%3D)
in the image, 1 is cloth simulation settings used, and 2 is softbody simulation settings used
i used the weight group i created as the goal group for the softbody settings and also as the pining group in the cloth settings