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After a TON of thought and consideration, I reworked my original level 1 layout to have more opportunities for the player to learn the controls, try out combat, and get a sense for the game's feel. This is just the starting sketch for that layout, giving me a map to both the level design and the artwork's construction.

Although many assets will be used several times (individual plant clumps dropped in as filler, the landmarks for each area need to feel unique and organic.

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