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Slow week uh?
Well I has been doing a lot of things but I ain't had anything cool to show yet
Well lets see what do we have:

.The ai for the enemy "Dada" has been crafted, every animation has been set up ready to be implemented and programmed, she will be no longer random and with no clear strategies to beat her
.The tileset to replace the current one has been finished, it haves way more variety and uses than what we had before
.There are 3 new eating animations for Pherl im working with, for variety in the game

Currently we are designing new enemies and characters

This right here is the scientist, her role is being the vore fan in the game
When Mityur came to earth she gave the army technlogy and DNA samples they could use to take over the world for her, cause she is too lazy to do it herself
The sicentist used that to create Oliv and Polyand and sended them in their way to destroy Pherl, but they defflected. Could had it been part of her plan?

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Comments

Asteriskk

Huh, when you say it was part of her plan I'm getting the whole "playing both sides so I end up on top" meme I'm glad you're adding more variety, it's really capturing what I love in vore games. Is it too much to hope for cinematic spite cutscenes in game; it would I think really help get across some vore that isn't really feasible in a gameplay setting (multi/mass vore of big numbers or the eating of SUPER big objects like buildings) basically when the vore gets too wide in scale.

DownhillRabbit6.1

I like the chaotic messiness of her design; it's like she's wearing 4 outfits in one. The story elements are staring come together and make a more complete picture.