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Hello there, do you like the new banner? I think it is cool
Next animation will be for Polyand the robot, if everything goes right I will have it in less than 1 or 2 days


Here a list of updates, thoughts and ideas:  

.The ai of the enemy "Soli" is going very well, she is no longer random and stiff, she will react to Pherl's location immediatelly and act accordingly

.I always had problems designing the enemy "Dada", she always felt too random or too fast or hard when I tried programming her, now that I have a very skilled programmer I could plan her ai better  

"The bone spitting feature"
As you might seen, Pherl can spit out the skulls of the soldiers as an attack, I plan on making that different for the other playable characers for variety and game balance purposes, example: the characters that are already very strong will only be able to spit out small bones instead of skulls, while the characters that need to compensate their lack of strenght might be able to spit multiple bones per enemy.

I like the idea of Oliv being able to eject pretty much an entire skeleton out of her sting as an attack

But im kinda having no clue of what to do with Chlodie and Polyand (the robot and the cloud girl)
Cause Polyand using vacuum cleaners might crush bones into nothing-ness, while Chlodie in the other hand just melts them

You can give me suggestions for that if you want, but otherwise I will come up with something myself

The drawing is a general a dear friend desgined for me to use here

Files

Comments

DownhillRabbit6.1

1. For Polyand the remains left over could be stored in a container. When the player chooses too, Poly will detach and chuck the container in an arc, and when hits it explodes like a grenade. Depending on how many enemies she sucks up with a max limit of 3 or 5 or something, it affects how much damage it does. The container visually gets larger as well. 2. You seem pretty intent on having the characters play differently, but I don't know what you have I'm mind for characters besides Pherl. Anyways since Chlodie falls into the "Flesh Monster/Shapeshifter/Slime Girl" motif perhaps you can make her move slower than the others, but her ranged return attack has a flesh Blob come out of her body and crawl along the ground; when it makes contact with an enemy they are immobilized and absorbed quicker when Chlodie makes contact. Depending on if she absorbs more the Blob can be bigger and soak up damage, or depending on how you implement health when Chlodie uses her return attack, larger blobs can cost health. Just suggestions, keep up the good work.

Anonymous

Maybe digested enemies could provide a temporary buff, number of uses based on how many people eaten, maybe speed or power buffs

Asteriskk

Well, my first suggestion would be to really push the envelope in terms of story development. Making these characters have distinct, well character would really help them stick out to the player, as well as being as creative as you can be with story beats in an overarching narrative. Personally, I think Lilac could specialize in taking down airborne enemies considering she uses a tongue snare. And finally, one thing I'd really like to see is different size classes of enemies, in particular... well, this is a military, I think we should see some edible military vehicles that of course are being operated by enemies inside, tanks, helicopters, cars, etc. These are just a few suggestions. It sounds like a lot but it seems you're really trying to push the envelope in your games.

Zollock

I had that idea for special enemies instead, like a flame thrower enemy being like a hot pepper, and an ice gun one giving brain freeze

Zollock

Hey there I do like the flesh blob idea Maybe for Polyand it could be literally and for Chlody something similar Making it look not-horrifying will be a nice challenge

Anonymous

I'm sorry that I don't have enough information for either character yet, so I can't think of any significant ideas. In the case of Polyand, if the ever-growing chest and buttocks are identity, it increases the range of attack judgment for sweeps (temporarily named technology) or strengthens the power of the vacuum cleaner as the enemy eats. In Chlodie's case, I don't know if the predation method is counter or pull. What I could think of from watching Chlodie's animation was using the enemy's struggle to catch another enemy (assuming that Chlodie's attack range is short) or when Chlodie's body is similar to slime, the enemy's body makes stretches her body so she can use double attack or powerful attack