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Hey there!
We are still working hard
Here a list of things we managed to do, new ideas, and ideas in progress

.Pherl's belly is now fully functional, changing in sizes as she eats enemies and spits their bones out
.The enemy ai can now patrol, find the player, react to the player, and is also aware of platforms and blocks in the way so she can't spot pherl when she is behind something

.We are in the progress of adding the sounds to the game again, but now they can vary in pitch, and maybe volume and lenght, for more variety in the game
(I edited some cool muffled screams for Soli)

.With the programmer we are checking if we could implement "Mode 7" to some backgrounds to help more in the illusion of 3D, mode 7 is a technique used in SNES to simulate 3D, that consist in stretching and squashing the corners of a flat image to create the illusion of perspective

And I think that is all for now, Im working in a new vore animation

Ah, this character
Her name is Mityur, her goal is taking over the world to feed on his inhabitants like if they were farm animals, she made a deal with the army of soldiers for that, only Pherl and her friends can stop her

Files

Comments

Asteriskk

Hmm, interesting. If what you say is true about her, then it seems that the other girls, despite being voracious predators who eat humans in a variety of cartoonish yet brutal ways, they're still the heroes trying to save the world.

Anonymous

Little question will Pherl have the possibility of getting eaten by her in game? Sorry I've got a big soft spot for player prey

Zollock

Yes of course That is why I designed her, I noticed too much people wants to be prey too, and believed saving it for the final boss would be a nice twist Thanks you for your support