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in very early versions of the game the player was made by 2 separate halves like in Metal Slug, but I discarded that cause it was too hard to code and animate
I wonder if I could re-introduce it if I hire a talented programmer

Here you can see the Nagas, but I decided to discard most of the supernatural enemies too cause by definition it would make the player characters less special.
I think it feels better with the soldiers as the regular enemies, cause they being more realistic makes Pherl look more out of place, which is cool.

Files

video 1625246870

https://www.patreon.com/user?u=87954079

Comments

Anonymous

Do the nagas have a vore attack too? Maybe an unbirth grab?

Thomas Johnson

Still like the animations for them.

Zollock

like in Echidna Wars? Pherl is too beautiful to be vored But I can make something similar for the dragons against the bees or vice versa

Anonymous

Both is good. Like you gotta be careful or the enemies will eat you

Vik Virtue

Ah, no nagas? Well ultimately, it's your choice what to include in your game, so I won't argue about it. But the video is pretty informative too, like how eating enemies restores health, enemies try to escape your belly, or even try running away.

Zollock

I can try something similar for the other game where it is the dragons and the bees!

Anonymous

Wow! You just started your patreon and you got so much things to show us! How awesome!

Zollock

Hello there, thanks you for the support Do I know you from somewhere?

Vik Virtue

Sure, if that's something you'd like to do. Also saw your comment saying you don't want to see your character Pherl being eaten. Though I love games where the player can be eaten, I can relate with you only wanting to see one of your characters in the predator role.