Combo play feature (Patreon)
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Please dont share the video.
Back then I tried to code a combo system, the reasoning behind it would be that the more you hit an enemy the longer it would be stun, allowing Pherl to eat her enemies without being bothered.
in the future I want to weaponize flying stun enemies, making them hit other enemies and bounce back to the player.
another thing I came up with is flying stun enemies being swallowed way faster if the player moves in the opposite direction when intercepting them, like jumping when they fall, dashing when they bounce back to you, but that might be too hard to code for me.