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Hey guys, 


a few of you have expressed interest in scenes where some harem girls interact with each other. But as I said already, it only would be possible if I soft-lock one or multiple characters for a certain time. This would mean you wouldn´t be able to interact with this character until another character hits a certain milestone (most likely a new weight stage). 

I personally don´t really like this in games... but since this game is not meant to be produced solely for me, but for you guys, I wanted to get your opinions on that.

Comments

Varlin

I think solo girl is the way to keep it unless you can do some clever camera tricks or editing to not require you to do exponentially more renders for each scene. It is probably one of the biggest functional/technical limitations of a WG game so I wouldn't stress it much. I would rather see 10 awesome solo scenes than one really bogged down group scene with a throusands renders or have characters hard locked.

Ichanos

Okay so, doing a whole lot of renders for a single scene tends to lead to a very dark place. If you're thinking about going down this road, my recommendation would be to remember that storytelling is about illusion. And so, think in terms of providing the illusion of interaction. For instance, 1) having harem members interacting with non-harem individuals, such as the sister or a headmistress, while 2) having a paired character that interacts with everyone until they gain, and after that point only interacts with their pair. So, two characters, one that is a regular harem member, while the second character's weight and story are tied to that member. With the secondary character free to be used in other scenes until the primary reaches a certain stage and then, and only then, the secondary starts to gain. And then finally 3) a few scenes when certain characters both reach their largest stage. All together providing the appearance of interaction without having to render a whole book's worth of pages for a single scene.