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NOTE: Given how endemic softlocks have been to these early builds, I've added an un-softlock function to the 'T' key in battle. I can't be sure, since any softlocks I know about I've already removed, but it should break you out of almost any softlock.

Thank you for all your patience, this should be the final version of v0.04! With this, I'll finally be on to adding in more units, plus saving/loading, gacha, shop, etc. To be honest, I actually can't wait, I'm so happy to be able to start adding in new content again. Anyway, here are the changes for this patch!



Change List:

- Vials no longer softlock on nausea/digestion.
- Vials no longer go out of bounds and softlock on teleportation.
- Vials should no longer softlock when burping up urns under certain circumstances.
- You should no longer be able to trip up cliffs.
- Music volume should no longer reset in battle.
- Feeding units to downed healer/carriers will now cause them to be properly digested.
- 2nd stomachs now work properly for modded units.
- Healing carriers will no longer cause carried units to be removed from the turn order.
- Mod folders and expressions should now work regardless of capitalization (Will still need to be spelled correctly).
- Modded units will now use the largest stomach size available if the correct one cannot be found.
- Mod setup should now function correctly with multiple modded units installed.
- Switching outfits on secretary will now cause dialogue to switch correctly.
- X button on Status menu now works and will instantly close out no matter how many units deep you are.
- 0-3 should now work properly?
- Subsume can now only be used if Covenant has enough energy.
- Digesting prey at start of turn while overburdened will no longer remove ability to move.
- Dusk Lamia's AI in 0-3 should now work better.
- You can now mass level up units in the lobby menu.
- Attempted fix for issue where units would occasionally become untargetable after being spit out.
- Fixed an issue where some units max stats were not set to the correct value.
- Unit details screen will now remember its position when you click on a unit.
- You can now scroll on the Bio screen.
- Chateau's Belly Slam should now function properly when stunning units.
- Units moved by Chateau's Belly Slam should no longer become unselectable under certain circumstances.
- Chateau's Emergency Rations should work on stun again? Possible that I just broke it again while working on the hotfix, but it should work, now.
- Potentially solved an issue where enemy attack range no longer functioned under some circumstances.
- Schrodinger's vials triggering at the start of an enemy's turn that also attacks another unit will no longer softlock game.
- Added new debug option: 'C' key will display which team tiles think they're occupied by in battle. 1 = Player, 2+ = Enemy. Used for bug testing only, updates when you hit the key
- Added new debug option: 'T' key will now attempt to close all windows, clear the event queue, reset all tiles, and end the current unit's turn. Expect bugs if you hit this key, but it should break out of most softlocks.
- Added new debug option: 'Y' key will now activate sandbox mode on any map. Also probably buggy, but seems to work fine.


Other Stuff:

- Now using structs to consolidate base/max/growth rates for stats. (Sorry code modders)
- Better optimized code for stat calculation.
- Code template for coders to add custom skills to modded units should work now?

Files

501.03 MB file on MEGA

Comments

Vindath

LET'S GOOOOO, TO THE GACHA WE STRIVE.

BobTheBox

I'm happy to see that all the softlocks should be fixed now, I'm looking forward to being able to fully utilize all the new abilities that I couldn't use yet due to softlocks.

Doingitright0071

The softlock button definitely works, though there was an issue where I wasn't able to get a Dusk Lamia to spit out my Sampo after I knocked the Dusk Lamia down to 0HP, no matter how many times I used the softlock button. Also, 0-3 still won't play the story out for me, though it works just as normal. Other than those, really glad at how far the game's come, and I'm looking forward to whatever comes next. That Shopkeeper definitely has my eye, as it is😏

MeshiSoftworks

Thank you for the bug report for Dusk, I'll take a look into it! And no worries, only 0-2 and 0-4 have a story at the moment.

MeshiSoftworks

It's come to my attention that Chateau's Emergency Rations is still bugged, so I'll be uploading a hotfix for the hotfix soon! EDIT: This issue should now be resolved.

Doingitright0071

Gotcha. I saw little text boxes in the beginning of 0-3, so I got worried. And, glad if I can ever be of help with these😁

BobTheBox

Good news and bad news: Good news is that the anti-softlock button seems to work Bad news is that there are still softlocks.

Storpotaten

Nice, was able to make it through 0-4 with this update (had one soft lock that the new debug key got me past). Great work! One heads up is that I had my Shrödinger spat out in an inaccessible area below the starting enemy Patras. So with the new verticality comes some additional considerations for level design.