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NOTE: Modding is still disabled.

Thank you for your patience! Assuming nothing explodes again, this is the final build of v0.11, and after this I'll be going ahead with my rework of old systems to get modding and a few other things working again, and add in the full stomach system. This is the product of doing a few betas over the course of the week, and I think doing things this way worked really well. As long as the handful of last second fixes I did didn't break anything, this should be one of the most stable builds in a long time!

Changelog:

  • The stun per turn inflicted on a pred is now reduced directly by their struggle.

  • Leveling up in battle now increases struggle and max stun by 5% each.

  • Being overburdened now reduces unit's Skill to 0, but still allows them to take an action.

  • Healers now heal prey each turn instead of after a digestion period.

  • Healers and carriers may now release their prey at any time using Expel.

  • Enter, Expel, and Digest are now available from the main move/attack menu.

  • Enter has been renamed to Shelter and can now be used even after taking actions.

  • A file named game_log.txt that will display error reports has been placed the main game folder to make bug reporting easier.

  • Finished image layering system, fixing blurriness and misaligned art for Chateau and Avalon.

  • Reworked statuses to be more modular and gave them the ability to have custom removal conditions.

  • Curse can now properly be applied to multiple units and will disappear at the correct time.

  • Some bugs with Patra's dialogue have been fixed.

  • Avalon will no longer instantly be overburdened upon carrying an ally.

  • Entering Chateau will no longer remove her collision.

  • Raiders reversal skill should cause fewer softlocks.

  • Separated digest countdown skills from the digest ending event, clearing up some conflicts with Shaman's digestion and womb stuff.

  • Healthbars now disappear during digestion.

  • Shaman can now properly expel the unit in her womb after digesting others.

  • Fixed an error where, upon a unit being released, the game tried to place any prey they had into the (nonexistent) stomach they were contained inside of.

  • Units that have been expelled can now be properly targeted.

  • Fixed Schrodinger's flash vial causing a softlock.

  • Fixed tripping causing a softlock.

  • If an existing status is inflicted again, it will now reset the duration instead of creating a separate instance.

  • Tripping playing generic battle dialogue has been fixed.

  • Corn's class icon will now show her as prey instead of pred.

  • Pamper now displays a green tile when used on an ally.

  • Shaman can no longer use digest if no units are in her stomach.

  • Lobby buttons can no longer be interacted with while you are being digested.

  • Culture has been temporarily hardcoded to be English, which should hopefully fix some errors in other regions.

  • Unbirthing a unit no longer increases the digstion timer.

  • Enter now displays a green tile, indicating it is safe.

  • Enemy Covenant on Theano Stage now properly eats Schrodinger.

  • Entering sandbox will no longer erase your squad.

  • Number of units displayed in lobby now updates after feeding Cheshire.

  • Cheshire should now have her stomach state and weight reset after battles.

  • You can no longer feed yourself to your secretary if she has already eaten prey when returning from barracks/shop/etc.

  • Confirm window is no longer functional during enemy turns.

  • Images in the gacha results screen will now appear at the correct aspect ratio.

  • A situation where Withering Curse can lead to a softlock has been fixed.

  • Chateau's stomach now updates correctly when using Order Up!

  • Hamburger menu will now be disabled when the rest of the lobby is disabled.

Other:

  • Pred states are now assigned to stomachs rather than units.

  • A fair amount of redundant code has been cleaned up.

Files

522.62 MB file on MEGA

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