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Hello foxes!)

We have some questions for you.

1. Secret places.
Collectible items.
Some will be hidden as before, without changes. But some of them can be found in a simple way, for example in a closet, etc. or you can sometimes buy or exchange them (in future updates).

Ordinary items.
They will be displayed on the map but in what way?
1. Standard question mark,
2. Item icon.

We like the second option better, but what do you think? You can also offer your own version.

2. Autosave.
Are they needed in the game? If yes, at what times? We decided that if we were to make autosaves, they should be simple, like in most games. For example after long scenes, long dialogues, when moving to some locations(?) and before key moments (including sudden “Game Over”). We believe that this will be enough for a comfortable game and will save our “Save Bird” from being deleted.

Comments

Blorpagneis

Autosaves could be a nice addition, for example when Rocky wakes up in his room after being knocked out by a branch. At this location there is no save close by, and an easy "game over" with spying on jenny. Autosave could prevent some players growing frustrated over having to redo the previous portion, so maybe they will enjoy the game over more as a funny moment instead of a frustrating moment for them. Hope that made sense :)

notebook

An auto save is not necessary, but it would be nice after scripted events, sure. Along with that, an item icon for the map sounds better than a question mark.