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Hi guys.

The work is still ongoing.
Seriously, I will never again work with such a huge volume that we took on in version 0.5.0... It's crazy. But precisely because of this, we are no longer in danger. The very first version of the game came out very early and in every update we went back to the beginning to change/add, etc. Therefore, we were faced with a choice: to continue grueling and long development, or to do everything right and then work calmly. We chose the second and of course it is correct. At the very beginning of work on version 0.5.0, I was terrified because the list of work was endless. I imagined how much time it would take to improve the locations (every element, guys), how much time it would take to create new images and improve old images, improve and bring the sprites, portraits, menus, quest signs and blah blah blah to the correct form... And that's just graphic arts! But what about the system? In addition to additions and improvements, it was necessary to ensure that everything coincided with the gameplay! But since many things didn’t exist in the game before, many events began to conflict with new things (and this is normal) and we had to re-work on each event. Even the simplest things - convenient multilingual, every phrase from every event, all the text from plugins and the system, etc. piece by piece, manually translated and placed in the right places.

Thanks to the RPG Maker update, some plugins stopped working and we looked for alternatives and wrote the code ourselves.

I'm not going to write a novel about the development of version 0.5.0 here, so I wrote it briefly to... hell, guys, just to share with you).

Moral! (well, just for myself)
NEVER FOLLOW MY PATH FOR GAME DEVELOPMENT!
Before releasing the very first demo, build a more or less working system! Not images, etc. but the system.

Result:
Now development of any version will be much easier. The game system is completely built (well, all that remains is to add the combat system and that’s it). Now you can just continue the storyline and that’s it, nothing else is needed. I am very sorry that it took me a year of work to get to this point, but now I can forget it like a bad dream.

Conclusion:
Guys, when you play 0.5.0, many of you will immediately understand why the development of this version took so long. One person very carefully asked me "Do you always schedule updates every 4-5 months?" and I imagined this picture... No, we plan to release updates every 1-1.5 months (well, maybe a little longer, depending on the circumstances), and I hope that this time has already come. After the release of 0.5.0, we will make the first quick update for the test and look at the results.

Now I will continue to work, thank you for being with us.

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Comments

Zenith

Nice can't wait to play it but I'm fine with waiting