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Create menus with extra actions for events

Demo project you can find on plugin webpage:

https://kdworkshop.net/plugins/event-context-menu/ 

Features

  • Made your game world more interactable and optional with extra menus for certain events
  • Many parameters for configurate each option in menu
  • Visible and disable conditions
  • Distance (between player and event) condition
  • Many actions or all in same time: call script, common event, self.switch, or event itself
  • Chaining menus. Menu option can open another context menu
  • Plugin parameters for change context menu visually
  • Extra script calls for dynamic assign context menu for event or open context menu for player character


Download PRO .js file from attachment



Comments

Anonymous

Is there anyway to have it appear through interacting with the event? I tried to use the script ECM_OpenMenuFromEventId("chest", 1); but nothing happened, am I doing something wrong?

Anonymous

I found out if I have it run as a parallel that is activated by a trigger it works! Occasionally there will be an error that pops up if the player triggers it too fast, but I found that if I have the event wait 5 before triggering the menu it fixes it!

云仙 夏

It make map-inventory error,I can't use gamepad open

云仙 夏

Can we support gamepads such as having the player approach an event, press X to trigger the context menu,