Alpha ABS Z. Beta 0.5 (Big update) (Patreon)
Downloads
Content
Enemy Spawning
- Added powerfull script calls for spawning enemies.
- You can create special events to dynamically block spawn on certain map zones
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Enemy-Spawning
ABS States and Buffs
ABS states - states that works with special own rules and have own parameters: onStart, onEnd, onTick. (and more in future updates)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-States
Global Skills
You can execute ABS skill via script calls (for creating traps for example) or SActions (for for creating chaining skills for example)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Global-Skills
Changes to Skills
ABS Skills now have two new parameters:
- onStart
- onHit
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings
Changes to Enemies
ABS Enemies now have three new parameters:
- teamId
- onHit
- lootDropOnDeath
Team ID allows you create monsters that will fight each other or will be on Player side
lootDropOnDeath:1 - Auto Loot Drop, require Extended Loot Plugin
Dropped items and gold will be from database settings
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Enemies-Settings
Common and other changes
- Improved actions collisions
See plugin parameter Collision precision. This parameter makes hit target process more comfortable and reduces the number of misclicking on target.
- New map in Demo Project: EnemyLoot - have different example how you can implement looting in your game with Extended Loot plugin
- PopUp's code removed from AABSZ (the Extended Loot plugin now comes with the AABSZ instead)
- Improved Extended Loot Plugin compatibility
- Removed dependence from Alpha_@Core.js plugin. You can delete Alpha_@Core.js plugin (not need anymore for AABSZ)
Download Demo project from attachments
- Map Inventory and Alpha NET Z plugins not included
- AnimaX [Basic] (v.1.2) plugin is included
- Extended Loot [Basic] (v1.1) plugin is included