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This Demo project is short, just fight and some skills demonstration, but this Demo project not contains all features that already implemented in plugin, i will make different maps with better examples for features (like in ANET Z) later.

So, as i said in previous post, I not recommended start making game with this plugin yet. It's only Beta 0.1. You can play around in this Demo project and see how new ABS works.

Since August i will made small updates and guides (for Wiki) for AABZ every week.

I already start working on Wiki

Lett me know about bugs and your suggestions in Discord channel ALPHA ABS Z


Version for MV will be later (not in this month) with guide how convert your MV project from AABS to AABSZ


Important Note's for Build 0.1

1) Many many plugin settings and paramters are missing in this build. So, you can customize almost all, but not in this build.

2) You can set controlls in Plugin Parameters.

3) You can't edit skills on skill panel (will be in next builds)

4) You can't create ABS items yet (only skills) (will be in next builds)

5) During next week i will create some wiki pages with basics

6) Ally party members not supported yet (will be in next builds)

7) E and Q keys for primary and secondary attacks can be changed (will be in next builds)

Some differences with Alpha ABS (MV)

(just the ones that I remember and decided to mention)

1) Enemies not need Dead event page, it's optional

2) Not more target selection when click on enemy

3) Enemies not need Note <ABS:X>, just comment on event page

4) To deactivate enemy, just switch page to page without <ABS:X> comment

5) Default battle system is works too

6) You can open menu in any time (event save game in fight)

7)  You can pause \ resume ABS system with script calls

uAPI.pauseABS()

uAPI.resumeABS()


I plan implement almost all features from Alpha ABS MV, i hope to your support. Also ABSZ will be support ANET Z, already in development.




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