Alpha ABS. Dev Diary. New Party System (Patreon)
Content
I working on New Party System now. Because it's first big feature in TODO queue
Features overview
Party UI
Behavior system and AI
Party member have 4 behavior types:
- Free: Attack all enemies
- Assistant: Attack player target in priority (when player starts battle)
- Protect: attack one who attacked player
- Support: heal or buff others, avoid the enemies
You can switch between types in game (optional)
You can setup default or restricted behavior type for actor
- Party members can looting corpses (optional)
- Party members can support each other and player (heal, buff and etc)
- You can select any party member and use skill on it (ally scope)
- Supports Visual Equip, Absorb Barriers, Motion System
- Can use almost all ABS skill types
New Party system uses new own AI algorithms and not based on Enemies AI anymore
ABS Parameters
Party members will be supports own ABS Parameters (Actor Note section)
Quick Replicas
You can use uAPI script call to make your party members speak with player
uAPI.showMiniTextParty(ACTOR_ID, TEXT, COLOR_INDEX)
Use 0 instead ACTOR_ID and text will say any Party Actor
You can use this in quests in cutscense
Or write .JSON file and party member will speak automatically in certain event
Still in development feature. Events list is in development...
Map Inventory Improvements
You can select actor when use items.
If you using Potion that restore HP, you can see each actor HP bar and decide who needs heal. Same, if you will use restore MP potion, you will see MP bar.
You can select actor when change equip and see current actor equipped item
This is not complete features and changes of new build.
I planned to release this update in April, but sorry, I don't have time. The new party system is very big and still very raw, I need a week or more to finalize. NET ABS and Alpha NET updates have taken up too much time this month. Sorry for delay.