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RPG Maker has a built-in function to create enemies Encounters on the map. Alpha ABS did not use this feature as it is designed for a standard battle system. In the new build 1132, this feature now works with <ABS> maps!

  •  Easy to setup using default MV encounters editor window  
  •  Spawn enemies when player moving on specified regions or whole map
  •  Configuration of enemies spawn zone radius (around the player)
  •  Control encounter rate with default event commands and party abilities  


Another changes:

 Enemies are able to launch non target Vector skills (ABS:1) in any direction. The use of such skills allows the player to evade attacks 



Also, in build 1132 enemies have learned to use Circle <ABS:2> skills


Full changelog:   https://github.com/KageDesu/Alpha-ABS/blob/master/Changelog.md 


New build 1132 and Demo project will be available tomorrow for all Patrons


Comments

Anonymous

Amazing. Do you have in mind launching a full featured version? I plan to redo my game from scratch with a clean version of ALPHA ABS, but a full version with everything set up.

KageDesu

What do you mean 'launching a full featured version" ? Alpha ABS PRO have all features, and new build is PRO build, include all features too. If you mean a Demo Project with all features - in development, not be soon (a lot of work, and still have to release updates for ABS and NET)