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Last week i have been to busy on work. So there was not much time to development plugins. But anyway, i have something to tell. 

Alpha ABS

I work on new UI (user interface) system. New private build will be available on this week. 

If you have any ideas about changes in user interface, say in the comments.

Alpha NET


I continue work on multiplayer  game mode. I done with separate PvE battles for each player and start work on PvP.

 


When the battles will work well with the standard MV battle system, I will work on integrations with Alpha ABS. 


And some small feature: network players nameplate.

But very customizable. Also, you can get different player unique nameplate.


Comments

Anonymous

Alpha NET <3 <3

Anonymous

Do you have any future thoughts about the collision system on the map? In the current way, we have to go back on dozens of maps, to configure the terrain tags, this is really frustrating. Would not it be possible to work based on the tileset passing options? Like this: <a href="https://imgur.com/x3puGJv" rel="nofollow noopener" target="_blank">https://imgur.com/x3puGJv</a> It would be incredible if the spells or ammunition collided with the map, if it is set to do so, and not block the attack as it is today.

KageDesu

Water - is problem with terrain tags. Water not passable, but if skills do not fly above water is be weird