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Hey, everybody. Again there was no time to prepare some additional decor pictures and now I will tell you why.

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HQ Release Date.

Within two weeks I will release it and I can finally exhale with you. In terms of a specific date, I'll take the furthest date of the 13th.  What I have left to do with it. Sound and redo a couple scenes. I'm working on the sound now. There's a lot of dialog. There's more sound. For the first time we'll hear a male voice in my animation. But not the main character, but his friend and two bandits. Good that the voice actress advised me male voice actors as I have not yet had such contacts. There is nothing much to tell and show. I again forgot about WIps animation my attention is now very tunneled. :) I'll try to post tomorrow some piece that I haven't shown yet. How I'm waiting for the moment when I can finally clear the tirabytes of my disk from a pile of files that are no longer useful.

And now I realize that render Anna animation was more than 2.5 times longer. My consciousness has displaced this period in my life, but small ominous memories pop up :).

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A lot of rethinking and the question is what's next?

First of all, I think I'm mentally ready to start making plans. I've never done that before. I've always preferred to go with my gut. And I'm going to start small. Since I've been making animations for a long time, I have some animations that are waiting for a sequel. And I kind of want to make a sequel but I have an inexplicable craving for new characters that keeps me from creating a sequel. So I think I will (starting with the next animation:)))) alternate between one new animation and one sequel to one of the old animations. I will try to pay attention to more of my animations in which there were clear hints of a sequel. And all because of my desire to do post credits scenes all the time.
Now I'll get to the standard post-release catchphrase - no animations over 10-12 minutes long. After 25 minutes of animation with Anna I strictly decided for myself that I will no longer go through this production hell. Now after 18 minutes of animation with HQ I realize, this is the way. Well, in fact. I'm going to take the issue of animation timeframes seriously. This time for sure. Although I won't kid myself, I already realize that it's partly at a level beyond my control. But still!
What I'm going to do. Change my approach to creating animations. I already said this after or before the Anna animation but then it was just a pathetic attempt.
What I'm thinking. The way I usually work, for those who don't know. I take an idea from my head and around it I build a plot minimally drawing in my head the visibility of this animation and some moments and key scenes. And then I basically start making the animation. Step by step I improvise coming up with on the fly all the connecting elements of the animation.
What I'm going to do with the next animation. Fully spell it out from start to finish with all the dialog tamings, jokes and scenes and try to make it storyboard. That would be before the start of the animation to understand how long it will last and adjust everything to the right time. Of course I realize that I in the middle of the animation may come up with some cool idea that will be unplanned and of course I will insert it into the animation that may shift the timing a little bit, but in general I want to try to fully spell out the animation before it starts. Maybe I'll get a new experience that will be successful and fit me or combine it with my old style in one way or another. 
Why did I decide to do this? I've been thinking about animating with HQ since SFM. Somewhere there was an old post in which there was a picture taken on SFM in which there was a psychiatric room. But then I walked away from this idea. Oh the old days, the oldies remember. And in my head the idea of this animation looked like an animation for about 5-7 minutes. But in fact I realized that I was very wrong a lot of omissions that had to fix and the animation turned into a completely different animation with a different narrative.
And another one of the pluses for the shorter animation duration. Not to mention their they are faster in terms of creation and easier in terms of my physical and psychological resources.  And also because in the animation of 10-12 minutes long I will be able to work more qualitatively with the small details of the animation and not force myself to let some small flaws :).

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What else is new I'm going to do.

Body physics. Completely all of them. Who remembers at the beginning of the year I was a bit broken because the physics of the chest at the beginning of the animation perfectly listened to me, but then when I added speeds to the animation all stopped to me and I could not find the successful parameters and everything turned into an obsession when I could sit for weeks to look at a million different variants of shaking the chest that I do not like (conventionally speaking). So after the HQ release I'll be experimenting and looking for my perfect parmatras that will hold up to highly active scenes. Although probably for super fast scenes will be enough manual animation.

Fluid. Also going to improve scenes with creampie. I'll try to find the perfect one to simulate abundant creampie. I feel that fluid simulations although rare for my animations but I should definitely improve them.

I also want to improve my work with pauses and slow scenes maybe even for the next animation I'll try to play with touch and throws combining sharp movements with erotic pauses and touches. At least in slow motion physics works great and it will look cool. Although I don't know from the POV animation point of view how it will be.

Well I've said many times that in the next animation I'll probably try to hire a sound designer because right now I'm working on the sound from the last drops of my energy. I don't know what it will look like but I hope it lives up to my expectations.

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Next animation

I honestly can't decide yet. There are faint hints. From the Sif series for animation in the style of Aunt Cass. Or maybe something with resident evil (continuation of one of the past animations) or cyberpunk or SF????. And maybe I will make a selection of MILF characters for animation in the style of Aunt Cass. Or there will be a selection of characters that will relate to completely different ideas. I'll have to see what's new on smutba.se maybe I'll find some inspiration.

And also something in the style of DnD stories saw at Nyl a few recent works looked interesting and inspired by fantasy setting.

Already thought to publish this post and thought about the fact that I have a lot of ideas and I think I may have to do several stages of voting. And we'll start by deciding together that we want a new animation or a continuation of one of the old animations. And from there we'll start alternating the works. I'll think about it some more, but I'll probably do a mass vote on it.

So I'm going to finish the sound work, release the animation to the world and prepare for a new adventure.

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Thank you all for your attention is a little bit left to the finish line. I will go to make sound and think how to better approach the choice of the next animation. And I wish you all the best thanks for your support and bear with my long runs:) Every time I hope that the result of these runs will meet expectations.

p.s And yes those two frames are from the HQ animation.

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Comments

MADfootage

Have you seen HydraFXX Cassandra animation? Building off that story would be cool if all parties are comfortable with it :)

Dezmall

I just looked it up on your tip. That's because I saw he had a problem with his Patreon. I hope it all works out for him. Oh, that's great. Well, when I take on the continuation of the Lady D series, there will be Bela. :). It's not a secret.

diamond joe

today release?