Home Artists Posts Import Register

Content

Our first test build is ready! Hooray! 🥳

I'll distribute the link/download keys via PM shortly after this post goes up. You'll need an itch.io account to claim your key (this should only take a few seconds).

To play, unzip the .zip and run BL3 0.01.exe. You may get a warning from Windows SmartScreen or other AV software; this is normal. If the program won't run, just right-click and select Run As Administrator from the menu.

Why the warning? I don't have a code signing certificate, which is a kind of "digital shrinkwrap" that basically assures people I am who I say I am. This does NOT mean the file is anything other than 100% safe. I'm obviously not going to give you guys malware.

Why not just get a certificate? Certs are very expensive and involve some annoying red tape, and getting one wouldn't actually do anything other than make the warning messages go away. All it does is ensure that the file hasn't been tampered with by anyone other than myself, which you already know is the case since you're getting it straight from me.

With that out of the way, give it a go and let me know what you think so far!

Again, this is just a very early test build—there's tons of stuff left to be added. Right now we just want to get the core of the game working and make sure nothing blows up. Your job is to try to break stuff. Ideas/suggestions are always welcome too!

The game will look best on a 1080p display. On larger resolutions it should scale up and look basically okay; on smaller resolutions some details might be a little jaggy. Aspect ratios other than 16:9 should have letterboxing (black bars). If anything looks messed up, let me know.

The numbers on the left side of the screen are just for debugging, so you can ignore that stuff. Other than Lily and the draggable items, the graphics and UI are temporary placeholders. (I'm actually kinda liking the minimalist vibe of that background though. 🤔)

Thank you guys so much! 🙇‍♀️

Comments

Jeremy

Wohoo!!

Anonymous

Nice start! the animation with f2 what should it be? a struggling animation?

jamorbital

Thanks! There's no real purpose to the f2 thing, I just thought it was kinda funny. I might use a less-exaggerated version of it for emoting.

Anonymous

looking good so far! couldn't break anything yet. only suggestions so far are a windowed mode (though i imagine that's going to be an option later and, understandably, not a priority right now) and a different hotkey for disabling music--being on Alt means that alt-tabbing in and out of the game toggles the music

jamorbital

Oh yeah, I put the music toggle on Alt while I was testing it and then forgot to change it after I added the clickable button. I have a habit of temporarily setting stuff to random keys when debugging. Thanks for spotting that. And yup, next version will have a windowed mode!

BigBoi99

So far, I like it, but will there be a full body version? Maybe multiple poses perhaps? Also, in terms of bugs, I was able to use the tape to put Lily's hands behind her, but couldn't use it on the rest of her body. Unless that hasn't been implemented yet, which if it hasn't never mind.

Anonymous

So far everything in the game seems to be working well. Will be excited to see further development.

Lynn

Like what I see so far :) would be nice to see multiple different poses to put Lily in. Can't seem to break anything so far.

Anonymous

Yay! Excited to download and test 😊

Anonymous

Not a bug more an drawing thing: when you apply two ropes or duct tape -> rope to her body, her legs are smaller; it’s not a bug, just a discrepancy between bound Lily and heavily bound Lily

Anonymous

Did find a minor bug: when applying duct tape or rope first, rope becomes invisible (intended). However, you can still interact with it before you can see it (unintended) so if you’re quick you can apply duct tape then rope before the other image finishes loading. It doesn’t break anything but it is a thing

Anonymous

Bug with F2: if you tie/ untie Lily’s body and press F2 in fast sequence , her head will bounce off of her body all spooky like. This probably happens because of the way the new body image is being loaded, preventing it from bouncing. This does not apply for applying gags or removing gags; her head works fine here and her body moves normally

Anonymous

Another note: You can interact with the rope while it’s invisible and while holding it, it does not regain its visibility despite you actually holding the item

Anonymous

Things I haven’t been able to do so far: 1) Mess with the gag order sequence: tape only allows cloth, ball gag allows tape and cloth, cloth allows nothing, they undo in the correct order 2) Debug info on the side always correctly states what I am holding, despite my best efforts 3) Debug info always correctly states what the previous body sprite was, despite my best efforts

Anonymous

If you apply a second layer of rope and undo and redo, to keep her blushing, she will never blink. Also, if you apply a second layer while she’s blinking, the blink will not fully play out

jamorbital

Thanks! I would like to add a second pose later if there's enough time. The tape thing isn't a bug - just hasn't been implemented yet

jamorbital

Thanks for all the notes! Grabbing invisible items is a good catch; I'll fix that. F2 jiggle will be taken out of the final game. Blink stops when she blushes because I haven't added a blink animation for that expression yet.