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I've added a bit more polish since I'm not sure what to work on anymore.  I'll detail it in the notes.


Rapid: 

•  Added Turn sprites for him, He's pretty much done and should be released to the general public soon.

•  Win Poses with Bertha are all complete.

Bertha:

• Win Poses with Rapid are all complete.

Aroma: 

•  No longer a charge character.   Motions reinstated for her moves.
•  Aroma's Fan Reka now has an overhead and a low option as well as a new finish.

•  An additional sprite is given to Aroma's gassing attacks so she can wobble as she does them.

•  The mentality now is to just make Aroma a melee fighter with some ranged tools.  Her skunk spray attacks have more recovery now and more startup.

Jiggly: 

• FINALLY, replaced her butt drop animation.  I really like it and I hope y'all do too.

Jumbo: 

 •  Added wind effects to his banzai drop.


I'll get started on the novelist this week and hopefully get the art for it.  I'm hoping for a release before Easter.  

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OC IKEMEN Go 03-21-2021

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Comments

Wumbleton

Great update! I love the Aroma changes! The 50/50 mixup reka is awesome. I'm so glad you decided to change her inputs back to normal. She felt awkward and unnecessarily difficult to play as a charge character. Since you aren't sure what to work on next, might I suggest Aroma's new super? ;)

Kazecat

I may not work on that before Rapid's Release. But I'm glad that Aroma feels more viable and comfortable to play as now. I don't think charge motions are bad and in the future I'll be sure to design a character around them from the start.

Kazukio

Congrats on all the progress you've made thus far, Eager to try things out!

Kazecat

I hope you have fun. I'll keep trying to polish the characters.

Anonymous

If you're looking to polish some characters, May I suggest varying vore animations for Lardo? Seeing as how Pastilla has one for each weight class of character