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These are the sprites for Rapid's 1st move added.

Running start is a command dash that lets him move faster than his normal dash.  The move has additional follow ups.  Which will be covered below:

Hip Check Elbow:  a 2-hit attack that will function as a combo opener.  You can combo into and out of it.  But it will knock down if used twice in a combo.  This move will be safe on block and a mid.

Hurdle: A low avoiding jump that goes through projectiles.  It has instant recovery so if they are blocking too much they will just keep on blocking.  Goes over low attacks.

Slide: Not an attack this time.  Rapid slides through his opponents legs and can pass to the other side.  Also has very fast recovery and bypasses projectiles.  Goes under high attacks.

Break: His worse option intentionally.  Rapid comes to a stop but it takes him a while to slow his high speed down. Has the same recovery as slide and hurdle but is entirely vulnerable to projectiles.


I think Rapid's speed may be annoying enough without a high-low mix up so instead the pressure is forcing the opponent to commit to an option to stop him .  Which can be then dodge the his hurdle or slide.

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