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I figured it may be good to just list what I have in mind for some characters here.  I have a lot planned but lets just cover what I can do soon.


Katrina:

•  New Super "Crocodile Tears", Katrina will fake injury so Rachelle can lay their opponent out with a vicious chair shot.

Enorma:

•  A melee option for a third super.  Maybe something similar to Bionic Arm, to ward off peeps to want to rush her down too hard.  I'm wanting something that can involve butts, munitions, or rockets.  Probably a combination of those.

Aroma:

•  A third super  that gives her a melee option, Probably a facesit where she can match or surpass the gassing that Lardo does on his.  Since Aroma is supposed to be the gassing character but Lardo has a better animation for it right now.

Sarjiri:

• Just work on her animations as the desire appears.

Comments

Wumbleton

The Aroma idea sounds amazing! She definitely deserves the best farting animations as the main gassing character. Looking forward to whatever you decide to do next.

OmegaTheGuy

Maybe Enorma can ride her giant rocket into the opponent butt first? :1

Thomas Black

Would like to see more of sajiri, especially a super move. Also, please allow her to be playable again. Fair she is a boss character, yet would like to see more of her besides cpu repetitive actions. Thanks for all you do.

Rabadon

Yeah, something like her uppercut but it leads into carrying the opponent up with a bigger rocket maybe and off screen. Then a few seconds later, she comes crashing down with the opponent pinned to her and squashed them, breaking the rocket too. Win pose if it ko’s could be her butt stuck in the ground trying to get out. Lol Could also do a horizontal variation with the same startup only horizontal but the opponent is gradually crushed against the wall until the rocket breaks. That ko win pose could be her struggling to get out of the wall instead.

Rabadon

Something for Aroma feels kind of hard to be unique with regarding another move since a lot of characters already have some awesome animations. I was thinking maybe a combination of Jumba’s grind and use of her tail to wedge her opponent in between for maximum effect.