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Edited: 12-13-2020

Few tweaks, I'm going over everyone and trying to add stuff that may be helpful to them.  The focus this time is Bertha and Katrina.


Jumbo:

•  Charge Headbutt now Dizzies.

•  Dizzy characters, can still be grabbed.  and it counts as a combo.  Which should make him terrifying since its a elephant's headbutt.

•  Jumbo's headbutt timing has been altered.

Bertha:

•  New Normal, Neutral Jump Chomp (Up + HP).  Bertha jumps straight up and takes a bite out of her opponent.  Instantly Dizzies, shouldn't be able to combo into it.  Which should make her terrifying since its a hippopotamus' bite.

•  New Normal, Standing Medium Kick (Forward + LK), intended as a move to help move her forward so she can grab more.

•  Bertha's Run is faster so is her forward walk.  I want the split of the two hippos to be Bertha has better offensive tools and Julian has better defensive tools.

Katrina:

•  New Normal, Deathroll (Press HP, during Jumping HP).  Katrina gets a cool little combo extender to give her more damage output.  Which should make her terrifying since its a crocodile's bite.

Lardo:

•  Belches have more slight more recovery.

Julian:

•  Dodge now heals if his meter is full.

•  Julian jumps a little higher for the butt drop portion of his super.

•  Julian doesn't have attack armor during his run anymore.  But he still has projectile armor.

•  Julian's run speed has been slowed down.  Backwalk speed has been sped up.

•  Reduced the recharge time for his camera flashes.  7<- 10 seconds, also insured shooting an empty flash doesn't reset the timer.

Twiggi:

•  Hopefully fixed an issue where Eliza would heal indefinitely if you timed it to a screen freeze.

Jiggly:

• Increased block push back on her flip kick.


Comments

Anonymous

I think the tweaks may have caused some errors with Julian. His flash pose now causes him to regain health now, but he can't move until the enemy hits him again?