Batch 12-12-2020 (notes) (Patreon)
Content
Edited: 12-13-2020
Few tweaks, I'm going over everyone and trying to add stuff that may be helpful to them. The focus this time is Bertha and Katrina.
Jumbo:
• Charge Headbutt now Dizzies.
• Dizzy characters, can still be grabbed. and it counts as a combo. Which should make him terrifying since its a elephant's headbutt.
• Jumbo's headbutt timing has been altered.
Bertha:
• New Normal, Neutral Jump Chomp (Up + HP). Bertha jumps straight up and takes a bite out of her opponent. Instantly Dizzies, shouldn't be able to combo into it. Which should make her terrifying since its a hippopotamus' bite.
• New Normal, Standing Medium Kick (Forward + LK), intended as a move to help move her forward so she can grab more.
• Bertha's Run is faster so is her forward walk. I want the split of the two hippos to be Bertha has better offensive tools and Julian has better defensive tools.
Katrina:
• New Normal, Deathroll (Press HP, during Jumping HP). Katrina gets a cool little combo extender to give her more damage output. Which should make her terrifying since its a crocodile's bite.
Lardo:
• Belches have more slight more recovery.
Julian:
• Dodge now heals if his meter is full.
• Julian jumps a little higher for the butt drop portion of his super.
• Julian doesn't have attack armor during his run anymore. But he still has projectile armor.
• Julian's run speed has been slowed down. Backwalk speed has been sped up.
• Reduced the recharge time for his camera flashes. 7<- 10 seconds, also insured shooting an empty flash doesn't reset the timer.
Twiggi:
• Hopefully fixed an issue where Eliza would heal indefinitely if you timed it to a screen freeze.
Jiggly:
• Increased block push back on her flip kick.