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Even with all the current characters release I like tinkering with them to make them more enjoyable to play with. So let me go over some of the things you may wanna play with. I'll try to do a video soon to showcase some of the changes and potential they may have.


Design:

• EX moves are being changed to provide a function instead of just more damage. Mainly to help with combos for each characters. Some that you see will make sense and some may be a stretch. But the goal is to enable players to make their own combos with by giving them the tools to do so.

• Super moves are being added with the intention of being minimal animation added or none. The supers should also not step on each others toes and provide a function for the character that another super isn't already doing. I.E. If a character has an already working horizontal based super the another that does something similar shouldn't be added.

• The original supers are now just the level 3's They do the most damage and have a good combo scaling.

General:

• Heavy characters light attacks have had their recovery reduced, not startup, to make them feel not so sluggish.

• All EX moves now cost half a bar instead of a full one. Level one supers now just cost...one bar.

• Wall Bounce mechanics have been tweak to be more convenient for the player.

• The limits on many forms of combo extenders has been increased slightly. (I.E. Stuff like Wall Bounces, Ground Bounces, Launchers etc.) This is up for suggestion as well.

Jumbo:

• All EX moves have been re-purposed

• Command for his Pachyderm Press has been changed

• Has a lot more combo potential than he had before.

• Two supers Added

Jiggly:

• All EX moves have been re-purposed

• Two Supers Added

Katrina:

• All EX moves have been re-purposed

• One new super added

Bertha:

• All EX moves have been re-purposed

• One new super added

Enorma:

• All EX moves...are pretty much the same since she was unique with her guns already functioning this way. Stuff is still changed though and you may have to just find out.

• Her level one will be an anti air missile turret. So that will require new animation. So its not in yet.

Aroma:

• Her AI has been worked on, she should be more of a threat but that girl is way more dangerous with a player controlling her.

• Teleport limit has been reduced (This is a mistake she'll get it back when I actually work on her next.)

Rest of Cast:

• Unchanged as of now.



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