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I should pad the arm movements with some more frames. To make em super smooth since the goal was a very static pose. I probably have to do something with that tail, but I'm not gonna try something bad ass like having it animate during the breathing cycle. That sounds complicated AF and would jump the frame count way up.

For this character me and Ra already decided I'll be purely an animator for this project and not the programmer so the lifts a lot of stress of character making off me but also I miss the reward of seeing the character work as soon as I finish since I'm not the one coding them.

Don't feel bad for blowing me up on critique or comments. Knowing the truth is more helpful than not.

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