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Long time since the last update I know. Here's whats different.

General:

• Adjusted Y acceleration on a few characters. This effects how fast they fall and such. This was done to make it easier to perform air combos.

Jumbo:

• Y Acceleration decreased, which makes him have a more floaty state in the air.

• Pachyderm Press is way faster than it used to be. Now this should feel like a viable projectile counter or just surprise attack.

• Jumbo's y acceleration is higher when he's in hitstun in air. To make him feel heavy. He shouldn't fall out of many combos but it could happen.

Jiggly:

• Y Acceleration decreased greatly, Jiggly's was super fast which was intentional for mobility but it becomes a pain when tweaking her air normals for combos to work. So she's floaty now but air combos are far easier to perform. Tweaks have been made so that she feels the same, just let me know if I missed anything.

Aroma:

• Y acceleration decreased slightly, Aroma was already floaty. This change is for the same reason as Jiggly but Aroma didn't have a problem with her air combos and now she has even less of an issue doing them.

• "Aroma Mark" is now slightly faster

• Her defensive option no longer gives the gas FX on the opponent, which makes sense since this move doesn't poison and that was just misleading.

• EX Fan Attack only has projectile invulnerability instead of full invincibility. Aroma simply doesn't deserve a good get off me move. If you feel the need for one use her super or just her defensive option.

Bertha:

• Y acceleration has been adjusted greatly, Bertha had this to make her seem super heavy. But I realized I don't need it so she's been adjusted to feel slightly more floaty as well.

• Bertha's Y acceleration in hit stun is higher than normal. Not to what it was mind you but she should just feel heavier when air comboing her. She shouldn't fall out of many combos.

All:

• No one else's Y acceleration was altered, since it just doesn't need to be changed on others.

Makuyama:

• Has all his standing normals but is missing pretty much everything else.

• Has his hit and block sprites for nearly everything.

• His Banzai drop move is the only special he has and is unblockable. That's why the range is so terrible. But his ass is a huge hitbox so I'm sure it will still work when he has more tools.

• His Y acceleration is similar to Bertha's so when he's getting hit he'll feel heavier too.

Zafta:

• Now has a Kubwa pallet :D

• Zafta's Windmill is more negative than it used to by 6 frames all variations.

Katrina:

• Katrina's Bust Rush has more frames of recovery now.

• Helper HUD is now static and doesn't move all over the place.

Lardo:

• EX Tail Grab is no longer blockable. I don't think he needed this weakness so its gone.

• Pocket Cheese is not safe on block but it is invulnerable until a certain part. Press K when getting up from a knock down to do this.

Enorma:

• Ammo HUD doesn't move around.

• Scissor Bomb can be done in air now.

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