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EDIT: These files were updated to have additional changes.


A lot of under the hood changes this time around. Most of you may not notice or care but I like these changes.

All:

I made Dcat's shredder a boss on this batch to show everyone's cursed form.

Jumbo:

Can now do his Super via just a 360 motion. This will feel more natural if you play a lot of grapplers. I'm working on making that motion very accepting so if you have a hard time doing it let me know.

Jiggly:

Jiggly can now air jump out of her air normals. This can be used for escape or combo extension.

Jiggly has 3 air jumps now, I'm not sure if I made a typo somewhere down the line but this was always the intent. I think on some builds she only has 2.

Damage on the flip kick has been increased.

The combo damage inhibitor has been calmed down on her air combos.

Aroma:

Aroma can also jump out of her air normals. For Evasion or combo extension.

Lardo:

Lardo's air combo damage inhibitor has been calmed down as well.

Katrina:

the time for you to do Katrina's super has been cut in half. It was extremely lenient before. You should still be able to do it super easy and it shouldn't come out on accident as much.

Zafta:

Has all her sprites and animations complete only thing missing that is due before release is the Turn sprites.

Damage increased a bit and walk speed decreased a bit.

The Windmill has more hitstun so enemies don't get out of it as easy. But its meant to be chaotic so its not supposed to be guaranteed unless you start it super close.

Even with the missing sprites she should never disappear at this point. I've given her all the frames she needs for getting hit.

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