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All Characters and Stages as of this date.


All:

Super combo scaling has a minimum of %70 efficiency now so long combos into them are still worth it. This mainly benefits Jiggly and Lardo.

Jumbo:

Has been given a fantastic new stage thanks to Vdisco

Bertha:

I've tried to remove armor from recovery frames of attacks. So you can better punish. Her Clotheslines recovery animation no longer has armor. Its still there but as soon as the attack is no longer active its gone.

Enorma:

Has had some of her lag on her grenade launcher removed by 4 frames

Aroma:

Also has her end lag on both gas attacks reduced, and she teleports way faster now.

Zafta:

Has all her standing normals, 3 of her air normals, and 3 of her Crouching normals

Has a Dodge move that evades projectiles and throws. It also removes a hurt box on her leg but only temporally it can dodge short characters well. This is performed by hitting 2 kick buttons simultaneously.

Scissor Grab command grab has been added and its HCB+k, Its a command grab that only hits High. Not Air or crouching.

Lardo:

Fixed a bug where if the tail grab hits someone facing the opposite direction they don't get pulled.


You can try em all out of course but since Zafta's the one in development let me know how she is so far. I really appreciate you guys supporting this patreon since it enables me to do this. Thank you so much!!

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