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I get input every now and then that my characters are hard.  Which is good that's what I want, but I don't want them to be hard in the wrong way.  So I'm gonna do some tweaks to keep the QOL while playing them up.  I don't wanna nerf damage numbers and such I just wanna make things make sense so the game isn't frustrating.


So to test I used a default character to see if that could beat them and took notes at things that were irritating.

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KFM Arcade Run

I wanted to test to see if my characters were fair and/or bump down the amount of things frustrating things about them. I'm trying not to change damage values but instead change hitboxes, guard hit time, push back on block and stuff like that to make the characters more entertaining. So I used a default KFM just to see if I could defeat them and took note when I saw something that felt like bs.

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