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I did the coding to ensure that when Lardo eats his opponents for the finish he won't spit them back out. And now I've animated this for his win pose with extremely limited animation. I have to do his default win pose and hopefully a air grab before the con, Texas Furry Fiesta. Which I hope to demonstrate it there.


I did a lot of tweaks to the coding too but that's not as easy to show. I pretty much edited all the guard distance values so that AI should be more competent at knowing when to block. Still doesn't feel like it worked for projectiles but I'm gonna give y'all a download today to see what I mean.

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A-side

Simple but cool : )