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So that makes about 2 years of development, learned how to code some, make music, actually write some plans, ate some shit due to ADD'ing the fuck out towards the end due to drawing one character for so long, all the fun stuff.

With that being said, I feel like during that time period the scope crept up from a half-year/one year project to something that flew off the handle with a bunch of complex frankensteined systems, mechanics and illustrations all clamming on top of each other, so I will be pulling the brakes on that train for now and pause work on Saria Reclaimed.

I'll take the L on the needless expansionism that started around cards being introduced and work on making something new with a cohesive, easy to grasp, properly set up foundation that can support a longer cycle and more fit ladies.

The current channel for SR assets will be made public also for ez viewing.

o7 see ya soon.

Changelog:
-Cut ins for new teammate
-Chapter 2-0
-Chapter 2-1
-Added a regional threat system containing the old baldman assets
-2 new tracks


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Sidesqueeze

Personally I've liked both versions; first for what it was and second for what it could be. Fully understand the stress of making something under constant scrutiny (and also ADD'busing yourself all the while). Wish you all the best for whatever direction you decide on.

Dakai

I must say, not a fan of the recent changes and changes in creative path. However, your game, your Story to tell.