0.14 Released (Patreon)
Published:
2023-07-27 18:24:19
Imported:
2023-07
Content
Ain't no way bwo
Changelog :
Combat Encounters 2.0 & Slut Path
Combat System:
- Introducing the new card system~
- All actions in combat now require the expenditure of Initiative governed by Tenets, your new shiny replacement for armor.
- Cards possess distinct abilities to inflict various types of damage and apply a diverse range of status effects.
- These effects can be strategically employed to dispatch targets efficiently or protect Saria from incoming attacks.
New Status Effects:
- In addition to the existing status effects, a set of new status effects has been introduced.
- Notable additions include Dodge and Block, which provide additional defensive options to players.
- The newly introduced status effects are generally stackable, allowing for more strategic gameplay.
Enemy Balancing:
- Enemies' combat statistics have been entirely rebalanced to align with the changes made to the combat system.
- Things won't be as easy anymore, eh ?
Telegraphing:
- Techniques used by enemies are now telegraphed on Saria's turn, allowing players to get an idea of what they should expect to happen and make a decision based on it. Perhaps you don't want to gain that pesky Mouth Corruption, eh ?
- To gain insight into an enemy's upcoming move, players can hover over their sprite, revealing the details of their intended action.
User Interface:
- To facilitate the exploitation of different damage types, an improved enemy health bar has been introduced.
- Players can now hover over the health bar to access additional information, such as passives, weaknesses, health, pleasure and so on.
- To increase readability/visibility of lewd actions and Cut-Ins during combat, extra HUD elements are hidden while those occur.
Unique Boss Passives:
- Select enemies, primarily bosses, now possess unique passive abilities that add a twist to the encounter.
Card Collection and Deck Management:
- By defeating enemies, Saria can now collect cards that were previously used by them.
- The collected cards are categorized based on the faction affiliation of the enemy from which they were acquired.
- Saria's deck capacity is limited to a maximum of 9 cards, which are randomly drawn during combat.
- The likelihood of drawing a specific card is influenced by the number of other cards or duplicates present in the deck.
- The total of Combat Cards, as of Chapter 1's soon to come end, is 51.
Accessories/Tenet Menu
- The equipment menu has been completely remade and integrated into the new Deck menu.
- The Accessories button can be hovered to get a quick glimpse of the currently equipped Tenet and Accessories, or clicked to access the menu itself and change them.
Tenets:
- Tenets have replaced armor and levels as the primary source of stat progression in the game. Just like Cards, they can be acquired from bosses, quests, mooks.
- In addition to such generic benefits as increased maximum stamina, pleasure and initiative, some Tenets will also provide Anomalous Cards in the near future.
Accessories:
- Accessories have also been completely reworked to match the card system. They provide smaller buffs and benefits in comparison to Tenets.
- The amount of Accessory slots available is dictated by the Tenet.
Items:
- Items overall have been made more expensive and offer a bigger hand in helping resolve an encounter.
Slut Path:
- Increasing the Pleasure of an enemy is now a viable strategy, both as a means to an end and as a full-stop.
- Mooks and Bosses have been given certain Pleasure thresholds that once passed inflict debuffs upon them.
- Bosses can now be neutralized or "neutralized" if their Pleasure gauge is filled up.
- Enemies are now more sensitive to Pleasure damage inflicted by their favored bodypart, be it by their own hand or by Saria's.
- Boss CGs and Defeat Scenarios have been moved outside of combat and replaced with their VN-esque counterparts making them easier to skip through.
Passive Arousal:
- The per-turn passive corruption gain from Saria simply being aroused has been scrapped.
- Replacing it are disruptive cards with various effects that have an escalating chance of being drawn (instead of combat cards) based on Saria's pleasure level.
Sidejob : Masseuse
Reason enough to dress Saria up in a pseudo-maid apron with not much underneath.
To keep it simple : Clients come in afflicted with random States.
- Clints have various difficulty levels, some spawning with multiple afflictions.
- Each affliction removed increases the amount of money Saria receives at the end of a massage.
- Afflictions are removed by either using a gentle approach or a rough one, using the opposite side of the spectrum will potentially upset Saria's client and make him leave.
- Each Massage Technique potentially increases the Client's Pleasure and so does Saria's uniform state, making them likely to do lewd stuff…
Like requesting lewd services in exchange for a bigger tip.
- CG : Straps (Requires Explorer Rank)
- CG : Reverse (Requires Adventurer Rank)
- CG : Oil Accident (No Partners Requirement)
- CG : Intruder (Requires Night Lady Rank)
- Hardcore Pose : Masseuse 69
- Hardcore Pose : Masseuse Nuru
- Hardcore Pose : Masseuse Cowgirl
- Cut-In : Masseuse Undress
Also, btw, wink, nudge :
- Added a Cut-In Gallery to the Theatre, under the name of "Promo".
- Remade some easier to use Cheats (so you bozos stop bricking your saves by increasing the [REDACTED] variable) such as one click away unlocking all CGs or Cut-Ins in the Theatre.
- Removed the murder-hoboing option from some NPCs, as funny as it is it cucks my ability to make some sidequests and include the characters in an overall plot.
- Remastered the volume on some of the songs
- Dozen other changes that I can't remember.