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Hello everyone!

I will add requirements in form of small icons to each appointment, scene and event. So you can better see what affection, lust level or other stuff you need to get the achievement. the higher the number, the more of the corresponding atribute you (or the girl) needs. The numbers range from 1 to 5. It might take some time to have the values read for all stuff, because I need to check each and every achievement for the requirements and add them to the achievement information.

There are 4 icons right now:

  • Red heart icon -> love requirements
  • Yellow heart  icon -> affection requirements
  • Pink heart  icon -> lust requirements
  • Green flower  icon -> addiitonal stats requirements, could be looks, strength or charm

In addition I've added the possibility to only show the "active girls" (the ones currently on the island) on your phone.

The right and left buttons to go to next/last girl have been adjusted accordingly. Meaning you can scroll either through all girls or only the active ones.
The setting is stored, so you don't have to set it again when you open the phone. If you want to change it, click the button "Show inactive characters" on the character selection app.

I will also use this as an opportunity to get a better overview about the requirements in general.
One goal is to make the game more interesting right from the start and reduce the feeling of grind. To help with this, I will reduce some scene requirements, so that are available very early.

I hope you like these new functions.
Darkhound

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Comments

JDizz

Always nice to have some quality of life updates. Very nice.

Anonymous

Cool, the improvements are coming in all over. :) Nice feature. :)

Anonymous

You might have the nurse or receptionist add the shopping app on day one. This would let you buy candies and playing cards right away. This would allow you to play poker faster & more options for masturbation.

darkhound1

You don't have enough company favor in the beginning and the game needs some build up too. You already get it on day 5. I think that's soon enough. Edit: About the masturbation options - the game coud use some more images in that regard. I will add more in future updates. Maybe also add something like a sexiness rating to them. So that if you have "better" images, the random selection will tend to use these more.

darkhound1

Thank you. Every once in a while, the existing stuff needs some improvements too. I takes time and I try to find a balance between improvrments mainly for new players and for everyone.

pmsrw3

This is a great help. It will make it much easier to figure out how to get to those scenes. Vielen Dank!

Monsieur X

The possibility to only show the "active girls" is a nice option.

crugh2112

So we get Lucky Charms with our meal! YES! It's Muffily Delicious!

Monsieur X

Are the small icons meant to stay once the achievement is unlocked ? As far as I'm concerned I'd rather have a more detailed hint system than icons and number. They clash with the otherwise clean UI.

Anonymous

So the limit the phone to just the girls on the island is really useful for when you just want to see what you need/want to do now. Lowering requirements to make the early game more interesting should help make the early grind less of a complaint with people.

EscapeEvade

Those scene-requirement improvements would be awesome. Definitely would help a lot.

ZJ Baker

She’s stat hints are nice for locked scenes. Once unlocked though, those icons can disappear to help keep the UI clean and organized.

darkhound1

It's not finished yet. I'll see how it looks and decide based on that. I've already thought about it.

darkhound1

Still thinking about it. Want to see how it looks when I have a whole page with it. Chances are the icons will be hidden on the unlocked achievements.

darkhound1

Thanks. The lowering of the requirements will only be one part of the changes to make early game play more interesting. Getting the arrival scenes early should help too.

Anonymous

I like Amy best of all girls :)

Anonymous

I think this is a great idea to implement. I found myself getting frustrated trying to figure out certain spawning requirements for locked scenes. Example Yvette end of shift and Ivy Hallway with boner pill. If possible could we select a girl we are focusing on to help increase random spawning events? Like selecting a star on their locked scene then with discussions while eating you can hear hints how or when to get that scene?

darkhound1

Sounds nice, but would be a hell of a lot of work to implement. Every hint, every discussoin has to be scripted and put into the game. There are far more than 100 scenes already. It would take weeks to do that as in a 100+ hours of work. Even the relative small change to add only the icons for all scenes will take probably 20+ hours. I have to check and search through every single scene and add the icon info for each achievement.

Anonymous

Yea I can see that being more work taken away from building character content. Thanks for the explanation!

Anonymous

i got an error wjile havng sex with faye seems that after the goodbyekiss i got an error

Anonymous

Sat May 18 01:23:36 2019 Windows-7-6.1.7601-SP1 Ren'Py 7.2.2.491 Bootstrap to the start of init.init took 0.11s Early init took 0.01s Loader init took 0.14s Loading error handling took 0.17s Loading script took 2.56s Loading save slot metadata. took 0.66s Loading persistent took 0.04s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 2, 2) Running init code took 1.10s Loading analysis data took 0.66s Analyze and compile ATL took 0.10s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.20s DPI scale factor: 1.000000 Creating interface object took 0.03s Cleaning stores took 0.00s Init translation took 0.04s Build styles took 0.01s Load screen analysis took 0.17s Analyze screens took 0.00s Save screen analysis took 0.00s Prepare screens took 0.44s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Performance test: Interface start took 0.22s primary display bounds: (0, 0, 1360, 768) swap interval: 1 frames Windowed mode. Screen sizes: virtual=(1280, 720) physical=(1184, 666) drawable=(1184, 666) Vendor: 'NVIDIA Corporation' Renderer: 'GeForce GT 610/PCIe/SSE2' Version: '4.6.0 NVIDIA 388.13' Display Info: Fixed-function is blacklisted. Extensions: GL_AMD_multi_draw_indirect GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader

Anonymous

part of the logflie i had te get back to the point of beeing in the bar

Anonymous

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 414, in execute_pause renpy.with_statement(Pause(delay)) Exception: DynamicImage u'scenes/[char1.fname]/nightbar/[char1.fname]_nightbar_blueroom13.webp': could not find image. (u'scenes/Natasha/nightbar/Natasha_nightbar_blueroom13.webp') -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\bootstrap.py", line 313, in bootstrap renpy.main.main() File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\main.py", line 525, in main run(restart) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\main.py", line 139, in run renpy.execution.run_context(True) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\execution.py", line 892, in run_context context.run() File "game/script.rpyc", line 1416, in script call File "game/loc_nightbar.rpyc", line 394, in script ,o�VӶ%���a�<=3�l��&����ġ8��2e;��i�z���LH��)o����zg�L�n*���=6�DwSae�ZdZ��������t~�*S��Y�����v��%�(��3�� �c2��2��;MB%;�c3�*�m3���q����up8�q�"�e:fe=\ N2+��cV��f%g�؜�=�r6WZl�e File "game/script.rpyc", line 1416, in script call File "game/loc_nightbar.rpyc", line 394, in script ,o�VӶ%���a�<=3�l��&����ġ8��2e;��i�z���LH��)o����zg�L�n*���=6�DwSae�ZdZ��������t~�*S��Y�����v��%�(��3�� �c2��2��;MB%;�c3�*�m3���q����up8�q�"�e:fe=\ N2+��cV��f%g�؜�=�r6WZl�e File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\ast.py", line 1911, in execute self.call("execute") File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\ast.py", line 1899, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\statements.py", line 220, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 414, in execute_pause renpy.with_statement(Pause(delay)) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\exports.py", line 1578, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 2240, in do_with clear=clear) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 2690, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 3074, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 534, in visit_all d.visit_all(callback, seen) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 534, in visit_all d.visit_all(callback, seen) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 534, in visit_all d.visit_all(callback, seen) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 534, in visit_all d.visit_all(callback, seen) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 534, in visit_all d.visit_all(callback, seen) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 536, in visit_all callback(self) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\core.py", line 3074, in root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\image.py", line 738, in per_interact self.find_target() File "C:\Users\peter\Desktop\holiday\HolidayIsland-0.1.5.0-pc\renpy\display\image.py", line 640, in find_target raise Exception(error) Exception: DynamicImage u'scenes/[char1.fname]/nightbar/[char1.fname]_nightbar_blueroom13.webp': could not find image. (u'scenes/Natasha/nightbar/Natasha_nightbar_blueroom13.webp') Windows-7-6.1.7601-SP1 Ren'Py 7.2.2.491 Holiday Island 0.1.6.2 Sat May 18 01:40:58 2019

Percival

Why does the game keep triggering a virus message? My anti virus and virus total have it label as a virus. :/