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Hey folks, March was a very busy month over at RTFM house. I filmed and edited the Age of Galaxy video I mentioned last month, but their kickstarter is being pushed back a bit, so that won't go up until (I think) the end of April. I recommend checking it out because it does a pretty great job of 4x game in a tiny lil box.

I also went back to an old series: How to Teach! I love making these short advice episodes that let me show off a game I wouldn't otherwise be covering and use a little more creative camera angles than I usually afford myself. Apparently I hadn't posted an HTT in a year and a day, which is surprising, and I'm glad to return to it. I showed off Cubitos, which is an absolute stunner, and I highly recommend picking it up. 

I was hoping to get the video up before Shut Up and Sit Down posted their review, but when I shot it the first time I made a big mistake in my video settings and the entire thing was unusable D:

Oh well. In the meantime I've been playing Eclipse and getting ready to write the script on that. It's a fascinating game, and I'm probably going to post an extra video on it about the oft-made comparison to Twilight Imperium because...I mean I get it, but they're nothing alike, so that should be fun.

I've also been covering some games for Rahdo, and this month I ended up liking everything I played. Rise of the Gnomes, shown above, is a quirky worker placement/area control game with some interesting timing mechanics and a solid AI opponent that will mix up the game whether you play it coop or competitive. I also played Scythe, which is great, but everyone already knows what that is, so I'll move on to Mage Noir. An excellent Magic-style card game that does a lot to shake up the genre and keep it fresh.

And lastly I want to give a shout out to my partner, Mariko, who recently launched her professional Instagram @theshytherapist. It focuses on social anxiety and shyness, but provides advice and positivity that I think everyone can benefit from. Please go over and take a look because I think she's doing some really great work and I'd love to see more people benefiting from what she has to offer. She also puts pictures of Tiny Carl Jung on her stories, which is worth the price of admission all on its own.

She's very supportive.

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Comments

Anonymous

Really looking forward to the Eclipse video. Skipped the first edition bc it looked kinda meh, but the second one sure looks captivating. Although, really doubt I'll ever have enough players for it ^^"

RTFM

You can actually play it at two, though having tried that I can pretty confidently say that it's not the best player count. Still, you definitely don't need a full six to play it.

Salman Qaisar

But the real question is... TI4 (with POK) or Eclipse 2nd edition? Which would you keep, Shea? Are they different enough to justify owning both? Factors to condider: 1) cost + 2) gamenight time 3) mechanisms + dynamics 4) Fun Regards, Salman

RTFM

Well this is the kind of stuff I'll be talking about in the video :D Short answer is I'd keep TI4 if I had to choose, but there's a lot to consider as you've pointed out.

Anonymous

I just bought Eclipse 2ed. Started reading rules today (really hope to see video soon so i don't have to hard teach whole gaming group). But, rules and components and all-it all seems nowhere near as complex and confusing as TI. It seems pretty easy to understand to me after reading rules (and more solo building oriented and less political). With ti3 and ti4 i needed to read rules, search forums, search FAQs and watch few videos just to get a grasp of the game.

RTFM

Definitely agree that it's less complex than TI. Still got a few twists and turns, but it should be a slightly easier teach. The rules video is still a month and change away, but it's coming!

Nathan Cochrane

Problem I had with the Cubitos video was that someone teaching it with reference to lots of jargon about playing mechanics will just confuse the player. That style of teaching also requires a depth of knowledge that will just scare off newcomers. It may work well with a cohesive, regular group with a breadth and depth of playing experience but it’s no way to introduce someone to the hobby.

RTFM

I agree to some extent, which is why I added the part at the end about how it won't be as useful for players with less gaming experience. My earlier How to Teach videos focused more on how to engage all manner of folks. The advice in this one is more for when you're teaching friends who have a bit more familiarity with board games.

Nathan Cochrane

I understand where you're coming from but as we've discussed before, there's a lot of jargon in the hobby that is frankly off-putting to newcomers. If the purpose is to teach, then either that jargon should be despatched or crisply defined with examples. And as we may have previously discussed, a series that defines these mechanisms would be very helpful to introduce people. Too much in the hobby is exclusionary.