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Hey guys, I want to apologize for the lack of content these past few days. I'm not stalled on the project, but unfortunately, my productivity has been low. However, I've managed to get back on track. This week, we also got the new version of Blender, which features a complete revamp of the Eevee renderer.

I want to thank you all for your support. Thanks to you, I was able to upgrade my setup, making everything much easier and more enjoyable to work on. My graphics card now supports RayTracing, and with this Blender update, it's going to be an amazing combination! Thank you so much!

I'm planning to bring more details about the new components and update the "About" section on the Patreon page.

The example I used isn't a final render yet, it's just to show the difference in the viewport.

(ㆁωㆁ*)

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RedRing

The old and new render comparison pics show a huge improvement Red. Good stuff. 👏👏👏

RedDolphin3D

Yes, it made a big difference. I felt a bit lost at first, but now that I understand it better, I've made some necessary adjustments. For example, the way I used to do reflections and outlines no longer exists, haha. I had to check the update notes to figure things out.