Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

This update adds black panther, tiger, snow leopard, cougar, wolf, fox, and fennec as playable species options for the female V.  It also includes a lot of small model and texture improvements- more detail, fixed texture seams, better rigging, and so on.

You can change species by using the "skin color" option in the character customization screen. Note that if you're using this update with an existing saved game, your V may be turned into a random species- but you should be able to change that by going to any ripperdoc and selecting the "I'd like to change my appearance" option.

I'm going on vacation for a couple of weeks, so the next update will be a bit later than usual, but it should include male species options and probably a start on the Animals gang edits.

The 0.7 update can be downloaded at:
https://drive.google.com/file/d/1pm0novZnLaQxdcYE2z2QdJQq3FrS72Ri/view?usp=sharing

Files

Comments

Stoney the Bear

Awesome!! Thank you so very much for taking the time to do this. Everything look fantastic! Can't wait to see the male and Animals gang edits!

MetroPex

Heyo! Loving the mod so far. I was wondering if there were plans to add additional nsfw parts for both genders, including trans options in a later update.

Woobem

what mods do i need for this? what dependencies? edit: can i use body mods/body sculpts like spawn0's body 2.0 or the enhanced breast/booty mod, i guess in general i should be asking how compatible this might be with body mesh edits ;p

CobaltOwl

@MetroPex Right now, I think I need to keep the mod SFW to avoid complications with the eventual public release- however, I may think about including a NSWF version as a Patreon-exclusive or something later on. @Exorcist To use this mod, you'll just need the CookedApps Nulled mod, which can be downloaded from https://www.nexusmods.com/cyberpunk2077/mods/3051. Unfortunately, the mod isn't really compatible with other mods that change the body meshes, since to add the tails, pawpads, and so on requires custom versions of those meshes. Anything that doesn't affect player or NPC bodies should be compatible, however.

Woobem

thanks for answering, do you think we can expect physics for the tail and maybe ears? it just looks a bit odd with a stiff tail. honestly what you could also do is just make the tail/ears as a clothing, and using equipmentex, you can add it to any transmog slot as you have a lot of slots. this would also allow the possibility of using other body mods edit: im using the third person mod so thats why i ask hehe

MetroPex

Appreciate the update, I have noticed that V's legs disappear in cutscenes and Judy defaults to human head randomly. Thought you could use that feedback.

CobaltOwl

I've looked into physics a bit. I might make an attempt to get that working at some point, although if I do, I'll want to make the effect pretty subtle- most animals hold their tails pretty still when walking, and I'm really not a fan of when games give them loose, cape-like physics. Ideally, I'd give the tails more life with a lot of custom animations- twitches, slow swings, and so on- although getting custom body animations to work in games like this can be a challenge, so I can't promise anything there.

Woobem

yeah i agree, like the old skyrim furry mods before it got much better (lookin at u skyfurry), dont want it flyin everywhere, but some stiff / slight physics would be great. there's a few ways to go about it, heres hopin it can come to fruition. also do you think you could make a footless or highheel version? doesnt have to be anytime soon but eventually. id love to wear heels or certain shoes but sadly theres quite a bit of clipping. thinkin of making some modifications myself to fix it for now x) sorry for all the questions/replies just trying to help suggest some things that would help with using this mod across the board. been enjoying this mod a LOT though, thanks so much for all the work your putting in!! <3 (i keep forgetting to do a reply not another post) edit: some high heels work but the toesies clip, hehe

Woobem

quick update, was messing around with photomode, aside from some expressions causing glasses to clip, the first grippers you get mess with the pawpads, heres a photo https://cdn.discordapp.com/attachments/1047733165172727831/1135510265555853392/image.png cant say much about other grippers yet

Nerius

Will there be full on digitigrade models?

Valzuri

I'd love to see digi V as well. Even if it ment not wearing boots/being stuck wearing a few specific skirts and outfits. It's a lot of doing to convert every thing but I'd be fine with having only a few wearables to have proper paws.

CobaltOwl

Unfortunately, there's a pretty big hurdle to adding paws for V: the game has a pretty huge number of pants and shoes, which would need to all be modified individually- which might take as much time as the rest of the mod combined. I'm looking into a possible work-around, but I can't promise anything right now.

CobaltOwl

If I could figure out a way to make something like that optional- like, adding a couple of digitigrade V clothing options to the outfits selection- that could be good. Unfortunately, there seems to be a technical issue with getting fur textures to match when going down that route, so it may not be doable. I'll keep looking into it, however.

Valzuri

Woh a reply that is by it's self pretty awesome. This was honestly what made me reinstall Cyberpunk and play it since I've had it a while but lack of anthro exotics really ruint my intrest (played the pen and paper). I know you can add clothes to V's cloest directly so was thinking can add some 'pantless' a skirt and maybe a couple of pants with paws to that and rely on people to be responsible enough NOT to try to use shoes with them or use outfits. Though adding shoes that are just digi paws but a 'you are responsible for clipping' note would be neat as well. I have no idea how meshes or skeletons work with CP but assuming that clothes can modify it (Like high heels, etc).