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We are hard at work on our next module, Dominatrix Simulator: Learning the Ropes, and on making improvements to Dominatrix Simulator: Threshold

Two things worth saying a little about right now is how we are iterating the game’s development and what we have been doing to accelerate content development.

Iterating Game Development

We are building the game in modules so that we can roll out self-contained scenes faster than would normally happen in the game development life cycle. Each module is conceived of in its entirety but is not released in its fully polished final form. This means we can get raw content out quickly while still doing polishing on the back end - like a spiraling wave of lewd perfection

Raw content for a module has several core elements: a Mistress (or two), a script with subtitles, the game mechanics that support the script, and an environment. 

At the most basic level, with those things in place, players can play through the game and enjoy some delicious submission while being able to give us feedback on what will make the game even better. Because we are ambitious and want this game to be more than playable, but in fact gorgeous and immersive, we will be adding layers of improvement over these core elements as we continue to evolve the game. In fact, think of our approach as a way for you to watch game development unfold in real-time. 

Let me give you an example. We chose to release Dominatrix Simulator: Threshold as a more fully complete module than just raw content in order to showcase what the game would ultimately be. The initial layers we added to the core content included voice-over, music, ambient sounds, and ambient poses. Later, we added more layers by putting in post-production lighting, a pose assistant, and a way for you to know if your “yes” or “no” response was being recognized. We will continue adding layers such as lip sync, animations, and a custom environment.

Building and releasing the game in this way may make it feel like it will never be finished, but there is a method to our madness! Our goal is to keep producing content as long as we are being funded to do so and we don’t want to be unable to deliver something after you have supported us! So, we will always focus on the core content first, get that out, then polish and improve it over  time. If we can do both before releasing content, we will, but we won’t hold core content back if it’s ready to go!

More on upcoming content and a RELEASE DATE when I post again in a few days!

Faster Content Creation

And on the subject of Patron funding!

Support for the project has risen dramatically in the last couple of months thanks to visibility on Steam and the broad range of places people can find us online (eg, Reddit, Milovana, VRPorn, GameVirt, etc), 

Thanks to the backing of our amazing Patrons and the willingness of so many fans to get involved, we now have a small team of people helping us produce content, providing feedback, or volunteering their time on the game’s development.  We are grateful for each and every one of them! This means we are moving through our content production pipeline so much faster! We are still getting into a rhythm as a group, but you can expect to see a lot more content in the near future! 

OUR TEAM

Deviant Dev  Lead programmer, lead designer

Devilish Domina Producer, writer, voice actor, game designer

Sacb0y   Concept art, character modeling, custom shaders

Just Jeff  Concept art, character modeling, rigging, animation

Maxxiiee  Environment art

Fervid   Environment art

ACEmat  Writing

JP   Production assistant, quality assurance

Grizzly In-game fan art

If you want to volunteer to help, we welcome fan involvement! There are several ways you can help us with the game, such as: 

scene ideas, writing, reviewing scripts, playtesting, in-game fan art, concept sketches, voice acting, sound effects, and programming

If you have a talent in one of these areas, send an email to Domina@Deviant.tech. There are no guarantees, but please don’t let that hold you back from putting your hand (ahem… ass) up in the air!

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