Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Alright guys, the wait is finally over so here goes the first version of Stories from the House of Beef so I hope you like it.

We started to work in this project several months ago and it took a huge amount of work to finally put this first version together.

As you imagine, there are things that needs to be fixed or improved so here goes a small list of known issues that we're working to fix.

If you find any other kind of bug or problem just let me know and we'll take care of the rest.

Known issues:

1- In Julian's home we put several items that the player needs to pick up in order to continue, mostly to test this mechanic to add some things later, like hidden easter eggs or items that triggers special sequences and so.

Sometimes when the mouse is over those items they flickers a bit and that's one of the issues. The items that can only be examined for info get's highlighted correctly but the ones that can be picked up doesn't so we're working to see how to make the visual feedback to work correctly for everything. 

2- Some of the items that can be picked up appears again after switching to another view and going back to the view where they was grabbed. This problem is linked to the previous issue with the visual feedback so don't worry, you just need to pick each item once.

3- Just as a heads up, In Julian's home there are some rooms that for now aren't being used, like the Bathroom, Kitchen and Living Room.

Those rooms are there because we needed to have the apartment's layout in place, but don't worry. There will be things to do there sooner or later.

4- In some of the dialogs, the border of the box containing the text doesn't shows up.

5- Some sprites during the dialog need to be changed or edited. There wasn't enough time to get all the ones I wanted to add but I'm already working on them

so that will be fixed in next version. 

 

That's it for now. Feel free to let me know whatdo you think, comments and suggestions are more than welcomed. 

Enjoy and thank you very much for your support [BIG HUGS]  


Files

(No title)

Comments

Anonymous

It was an awesome demo. Loved how the characters aren't static and have versatile poses. The animation is a great touch. I didn't experience any of the above known issues but when I tried to hide the user interface, I found that I can only really do that when the text box is red.

Braford

Thank you very much man, I'm glad you liked it. Actually the character poses for the different actions and talks are what's taking most of the time but I want that to be one of the game's strongest points.