About level design (Patreon)
Content
Here a short walkthrough about Woodland level design.
- Stage 1 - Sketch that holds the base idea.
- Stage 2 - Height map design with unity tools based on the sketch -> Driving and testing the heights and steepness -> Adjusting.
- Stage 3 - Adding trees, rocks ->biome creation on different areas. Driving and testing -> changing and playing with different tree densities.
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- Stage 4 - Getting feedback from the players -> adjusting rocks, trees -> prop density
-> Moving towards level polishing - >minor scale adjusting -> biome adjusting -> adding content -> props, waterskipping (lake, river), roads, trails, point of interests.