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A significant portion of efforts in this release was dedicated to overhauling the ground system. This restructuring was vital for the integration of the new basic water physics feature, as outlined in our roadmap. To test this, you can find a trial river situated in the southwest of the hills map.

Upon completion, it was apparent that the revamped ground system had enough versatility to make snow tracks physical. This feature should augment your immersion, particularly when tracking others or making repeated attempts to ascend challenging hills.

Dynamic day-night cycle has been arrived too.

I have also implemented a simple anti-cheat mechanism: players using 3rd party hack tools will be unable to participate in the same multiplayer games as players with a clean client. However, users employing identical third-party tools should still be able to engage together.

The front suspension stiffness has been reinstated to its state in version 0.4.2. This modification rectifies certain unpredictability issues in handling. Intention was to make this amendment in 0.4.4, but it was somehow omitted.

Additionally, several bug fixes have been carried out:

-The camera should no longer penetrate the ground.
-Terrain clipping at the very edge of the screen has been fixed or at least minimized.
-The feel of the Pollux track has been adjusted to align more with other sleds.
-The discrepancy between the decalled and non-decalled Pollux power levels has been corrected.

0.4.5.1: Hotfix to issue where save file was not copied correctly to new place

We hope you enjoy these improvements and thank you once again for your continued support!

Files

FreerideNow-0.4.5.1-p2.zip

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Comments

Anonymous

update is sick af

Anonymous

why i dont have the short pollux?