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The top feature of next update will be simple events to complete.

I still have to do some persistent completion system which at least keep track of best time per sled. I would like to also add replays immediately but clock is running so I may postpone those to next update.


Another feature I may or may not get into this update is editable "hint checkpoints".

If you compare these two events in pictures they are very different. First one has checkpoint every 50m and it's trying to hold your hand so you have very clear picture where to go and what intended route is. But if you see some fun alternative route it's forbidden - stay on path or get rejected.

Second on the other hand tells you only rough idea what to do but all the details are up to you. On the other hand on some part of the route you may feel lost and you may need to just drive around and evaluate different options. I think that's not ideal experience either especially when driving section first time or from new player point of view.

Therefore I try to combine best from both worlds. Idea is that you have plenty of checkpoints at start but only those few key-checkpoints are mandatory. All the rest optional checkpoints are there only as route suggestion but you can just skip them and when you have better idea from terrain you can throw them completely away and plan your own route which match to your skill level.

What do you think?

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